local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 12003
L0_1.ActorAlias = "12003"
L1_1 = {}
L1_1.q1200301 = 1200301
L1_1.q1200302 = 1200302
L1_1.q1200303 = 1200303
L1_1.q1200304 = 1200304
L1_1.q1200305 = 1200305
L1_1.q1200306 = 1200306
L1_1.q1200307 = 1200307
L1_1.q1200308 = 1200308
L1_1.q1200309 = 1200309
L1_1.q1200310 = 1200310
L1_1.q1200311 = 1200311
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Alias = "Paimon"
L1_1.Script = "Actor/Quest/Q352/Paimon"
L1_1.ID = 1005
L0_1.PaimonData = L1_1
L1_1 = {}
L1_1.Alias = "Npc10045"
L1_1.Script = "Actor/Quest/Q301/Gaia301"
L1_1.ID = 10045
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1200005XQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1200005XQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1200308XQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1200308XQ"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir2 = L2_1
L0_1.XingQiuData = L1_1
L1_1 = {}
L1_1.Alias = "Npc162601"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 162601
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Battle"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Battle"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.WlyData = L1_1
L1_1 = {}
L1_1.Alias = "Npc10050"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 10050
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.GuardData01 = L1_1
L1_1 = {}
L1_1.Alias = "Npc10051"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 10051
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.GuardData02 = L1_1
L1_1 = {}
L1_1.Alias = "Npc10049"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 10049
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q12003Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.GuardData03 = L1_1
L1_1 = {}
L1_1.Alias = "Npc10048"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 10048
L0_1.CollectorsData = L1_1
L1_1 = {}
L1_1.Alias = "Npc1627"
L1_1.Script = "Actor/Npc/TempNPC"
L1_1.ID = 1627
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Npc1627Born"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Npc1627Born"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.Dir1 = L2_1
L0_1.JiaDingData = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 120030601
L2_1.audioEvtName = ""
L2_1.duration = 2.1
L3_1 = {}
L3_1.dialogID = 120030602
L3_1.audioEvtName = ""
L3_1.duration = 4.0
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.NarratorData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 120030601
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 120030602
L4_1.audioEvtName = ""
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.story1 = L2_1
L0_1.NarratorData1 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 120030601
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 120030602
L4_1.audioEvtName = ""
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.story1 = L2_1
L0_1.NarratorData2 = L1_1
return L0_1
